Three profiles, one body
A side profile, a plan with rounded corners and a front section with tumblehome, intersected into one solid. That's where the square shoulders and the upright stance come from.
Native CAD · Mac · iPad · iPhone
A real B-rep solid modeler built on OpenCascade. Sketch with constraints, shape with a full parametric history, export STEP — on the device in your hands.
Parametric history
A side profile, a plan with rounded corners and a front section with tumblehome, intersected into one solid. That's where the square shoulders and the upright stance come from.
The body splits at the beltline into paint and a gloss-black greenhouse. The glass is cut from the greenhouse itself, so every window sits perfectly flush with the pillars.
Round LED lamps with halo rings, a slot grille and honeycomb intake, flush door handles, gill vents, shut lines, arch flares and stacked tail lamps. Each one is a sketch, an extrusion or a boolean.
An all-terrain tyre and a dished rim revolved from profiles, ten spoke openings cut in one boolean, then brake discs, calipers and lug nuts. Patterned to the 3 022 mm wheelbase, mirrored, with a covered spare on the tailgate.
Thirteen materials applied with set_appearance: satin grey paint, gloss-black roof, glass, alloy, rubber and LEDs. Then exported to STEP for engineering and STL for printing.
Making-of · real recording
Every frame is the Sculpt3D viewport, captured right after one MCP call. One sketch becomes a painted SUV in 103 history steps.
What's inside
Coincident, tangent, parallel, symmetric, equal, dimensions. A Gauss–Newton solver keeps your intent as you drag, and tells you when a sketch is fully constrained.
Edit any feature, suppress it, or drive it from variables and expressions like width / 2.
Exact solids, not meshes. Booleans, fillets, chamfers, shells, drafts, sweeps and lofts on a proven industrial kernel.
Physically based materials, studio environments and ground shadows. Capture renders at 4× for your portfolio.
Distances, angles, radii, areas and volumes between any bodies, faces and edges.
Import and export STEP, IGES, STL and BREP. Send parts to your machinist, your slicer or the rest of your CAD toolchain without losing precision.
Model Context Protocol
Sculpt3D for Mac runs an MCP server, so assistants like Claude can model in your open document — live, in the window, with every step in the history for you to edit.
claude mcp add --transport http sculpt3d http://127.0.0.1:7317/mcp› Model a Defender 110-style SUV with real details.
sketch_extrude side · plan · front profiles
boolean intersect into one body
boolean split at the beltline · flush glass
sketch_extrude lamps, grille, handles, vents
sketch_revolve tyre, 20″ rim, halo rings
pattern_body wheelbase 3 022 · mirror
set_appearance 13 materials
screenshot turntable
Done: 103 features, 49 bodies. Exported SUV.step and .stl.
One codebase, three screens

Keyboard shortcuts for every tool, trackpad orbit and pinch, and the MCP server for AI modeling.
Finger and Pencil sketching with hover, a rail that stays out of your way, and a full parametric history.
Open, inspect, measure and tweak parameters wherever the idea finds you.
Sculpt3D is in private beta for macOS 15 and iPadOS 18 and later.